Sanguine Studios returns with a pulse-pounding vengeance in Beat The Machine: Rebooted, a top-down single-player shooter drenched in nostalgia and packed with chaos. Players are dropped into the digital trenches as Damon, a cocky, gun-slinging cadet armed with sass, swagger, and the futuristic firepower of the XV9 ship. His mission? To stop a self-proclaimed digital god known only as T.O.M, the Totally Overpowered Machine, from seizing control of the world’s server infrastructure. The battleground? A swirling, neon-lit expanse known as the Origin Sectors, each a motherboard-like world that pulses with corrupted data and increasingly dangerous foes.
T.O.M isn’t just another villain. He’s a glitch in the system with god-complex ambitions, hell-bent on becoming supreme admin across the entire network. Sector VIII is all that stands between him and total domination, the last, smallest, and most resilient sector still resisting his digital reign. With the other ten sectors already consumed, Damon becomes the final firewall between civilisation and complete digital obliteration. Cue the blasters, roll out the nanobots, and let the countdown to digital war begin.

But Damon’s not going in blind. Over 70 upgradable skills wait to be unlocked and unleashed. Think Time Capsule, an elegant way to fry viruses in slow-mo agony. Or how about projecting a barrier of pure energy that not only blocks incoming fire but turns the tables by launching outward and frying anything foolish enough to step into its path? Nano-Tornado spins enemies into oblivion, Pulse Blast sends them flying, and for those who believe bigger booms are better, Engine Burst promises explosions on a cinematic level. Cooldown issues? Don’t worry, there’s an ability for that too.

Each of the game’s 40 levels plays like a love letter to the golden era of arcade chaos, reimagined through a modern lens. Every stage is handcrafted with unique objectives and enemy types that force players to rethink their tactics. Face off against The Boombox, an enemy whose sonic punches send you careening off ledges, or The Tank, raining digital artillery from the heavens. The Launcher will spam homing missiles at your ship unless you clip its wings first, and those are just a few of the colourful misfits in T.O.M’s virus army. And just when you think you’ve got the rhythm down, the bosses arrive, five monumental encounters, each nastier and more unpredictable than the last. There are no mid-level checkpoints to fall back on, you either reach the end zone or start over. It’s brutal, it’s fair, it’s addictively unforgiving.

Difficulty scaling in Beat The Machine: Rebooted is more than just cranking numbers. Three modes await, Casual, Advanced, and Nightmare, each with their own twisted take on how much pain you’re willing to endure. Casual’s the learning ground, where skill resets are unlimited. Advanced strips that comfort away. Nightmare? That’s where the gloves come off, where enemies multiply like viruses in a petri dish and health bars feel like bosses all on their own. But every death feels like a lesson, every mistake a step closer to perfection.

And for those who crave endless chaos, Rogue Mode and Survival Mode beckon. Rogue Mode tears apart the skill tree and forces players into unpredictable, prototype-enhanced builds. With every run offering randomised maps and skill pairings, it’s less about planning and more about adapting on the fly. There’s beauty in the madness here, a kind of tactical jazz where no two attempts are ever the same. Meanwhile, Survival Mode challenges you to hold the line as long as possible against increasingly aggressive waves. Earn credits, unlock upgrades, and hold your breath, because every second you last feels like stealing time from the machine.
The controls feel tailor-made for the pressure-cooker pace. Whether you prefer the thumbstick finesse of a controller or the precision of keyboard and mouse, Beat The Machine: Rebooted has you covered. Abilities like Time Capsule or your trusty XV9-Bot deploy with pinpoint accuracy thanks to a clever targeting indicator that makes controlling the chaos feel just right.
Sanguine Studios didn’t just build a game, they built a gauntlet. One part retro fever dream, one part modern skill test, and all wrapped in a slick, chaotic package that begs to be mastered. The machine is waiting. Let’s reboot.
Join the Beat The Machine Rebooted Discord Server
Top-Down Single Player Shooter: Fast-paced, action-packed gameplay with retro flair.
Dynamic Skill Tree: Over 70 unique, upgradable abilities including area control, crowd control, defence, and high-damage skills.
40 Handcrafted Levels: Each with unique objectives, hazards, and strategies, inspired by classic video game worlds.
Unique Enemies & Bosses: Face a wide variety of enemies like The Boombox, The Tank, and The Launcher, plus 5 challenging boss battles.
No Checkpoints: Levels must be completed in one go, adding tension and rewarding precision.
Three Difficulty Levels:
Casual: Unlimited skill resets.
Advanced: Zero resets allowed.
Nightmare: More enemies, higher health, brutal challenge.
Rogue Mode: Endless mode with randomised skills and prototype builds, no access to the main skill tree.
Survival Mode: Fight for as long as possible without dying, earning credits to upgrade your XV9 ship.
Full Controller Support: Optimised for both controllers and keyboard/mouse with precise targeting systems.
Narrative-Driven Setting: Battle through the Origin Sectors to stop T.O.M from taking over humanity’s central server system.
Beat The Machine is available on Steam and XBOX store
Don’t forget to try out the Demo!